HairSim v0.3.0
Sim tech to enhance in-game experience, advance robotics, or pioneer spatial computing


Features

Grasping Mechanic

Strands of hair can be selected and pulled into various configurations.

Clipping Mechanic

Strands are cuttable, producing clippings that fall to the floor. Clippings can be short or large. Clipping is possible right up to the skin.

Physically Based Rendering

Shading is based on how light scatters through real human hair strands.

Various Hair Types

Various hair types are possible by modifying the light absorption and the strand shapes.

Dynamic Strand Length

Individual strands can take different lengths. A character that starts out with hair several meters in length could eventually go bald, and then grow it all back. Dynamic hair length enables new interaction capabilities and time-dependent change.

Real-Time Interaction

All interactions happen in real-time on consumer grade hardware, powered by the GPU.





Mission


MassSim aims to bring digital humans to life through state-of-the-art interactive simulators. Our product, HairSim, can help imbue digital entities with life-like interactivity for next-gen technologies and experiences. Whether to enhance in-game experience, advance robotics, or pioneer new forms of spatial computing, MassSim is enabling new capabilities for human-machine interaction.







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